Effects of Game on User Engagement with Spoken Dialogue System

نویسندگان

  • Hayato Kobayashi
  • Kaori Tanio
  • Manabu Sassano
چکیده

In this study, we examine the effects of using a game for encouraging the use of a spoken dialogue system. As a case study, we developed a word-chain game, called Shiritori in Japanese, and released the game as a module in a Japanese Android/iOS app, Onsei-Assist, which is a Siri-like personal assistant based on a spoken dialogue technology. We analyzed the log after the release and confirmed that the game can increase the number of user utterances. Furthermore, we discovered a positive side effect, in which users who have played the game tend to begin using non-game modules. This suggests that just adding a game module to the system can improve user engagement with an assistant agent.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

On-Line Learning of a Persian Spoken Dialogue System Using Real Training Data

The first spoken dialogue system developed for the Persian language is introduced. This is a ticket reservation system with Persian ASR and NLU modules. The focus of the paper is on learning the dialogue management module. In this work, real on-line training data are used during the learning process. For on-line learning, the effect of the variations of discount factor (g) on the learning speed...

متن کامل

On-Line Learning of a Persian Spoken Dialogue System Using Real Training Data

The first spoken dialogue system developed for the Persian language is introduced. This is a ticket reservation system with Persian ASR and NLU modules. The focus of the paper is on learning the dialogue management module. In this work, real on-line training data are used during the learning process. For on-line learning, the effect of the variations of discount factor (g) on the learning speed...

متن کامل

Human-Machine Dialogue as a Stochastic Game

In this paper, an original framework to model human-machine spoken dialogues is proposed to deal with co-adaptation between users and Spoken Dialogue Systems in non-cooperative tasks. The conversation is modeled as a Stochastic Game: both the user and the system have their own preferences but have to come up with an agreement to solve a non-cooperative task. They are jointly trained so the Dial...

متن کامل

The Tutorbot Corpus ― A Corpus for Studying Tutoring Behaviour in Multiparty Face-to-Face Spoken Dialogue

This paper describes a novel experimental setup exploiting state-of-the-art capture equipment to collect a multimodally rich game-solving collaborative multiparty dialogue corpus. The corpus is targeted and designed towards the development of a dialogue system platform to explore verbal and nonverbal tutoring strategies in multiparty spoken interactions. The dialogue task is centered on two par...

متن کامل

Comparing the Utility of State Features in Spoken Dialogue Using Reinforcement Learning

Recent work in designing spoken dialogue systems has focused on using Reinforcement Learning to automatically learn the best action for a system to take at any point in the dialogue to maximize dialogue success. While policy development is very important, choosing the best features to model the user state is equally important since it impacts the actions a system should make. In this paper, we ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015